AI Insights · Timothy · October 2023
Top 5 Golf Games in Oceania for Q3 2023: Unified Platform Performance
The top golf games in Oceania showed varied performance in Q3 2023, with notable trends in weekly downloads, revenues, and active users.
The third quarter of 2023 saw interesting trends for the top 5 golf games in Oceania on a unified platform. Here's a closer look at the performance metrics for these popular titles, based on data from Sensor Tower.
Golf Battle Golf Battle, published by Miniclip.com, experienced fluctuations in weekly revenue, peaking at around $7.1K at the end of June and dipping to approximately $4.3K by the end of September. Weekly downloads showed a notable rise towards the end of the quarter, reaching around 5.8K in the last week. Active users increased steadily, from around 20.4K at the beginning of the quarter to approximately 24.9K by the end.
Ultimate Golf! Ultimate Golf! also from Miniclip.com demonstrated varied weekly revenue, with a high of about $12.3K at the end of June and a low of around $6.3K in early September. Weekly downloads showed a decrease, starting from around 2.5K and dipping to about 1.4K in early September, before recovering slightly. Active users peaked at approximately 19.4K in mid-August but dropped to around 15.7K by the end of the quarter.
Golf Rival - Multiplayer Game Golf Rival, published by Zynga Inc., maintained a consistent weekly revenue, fluctuating between $11.9K and $16.4K. Weekly downloads remained relatively stable, hovering around 2K throughout the quarter. Active users showed a slight decline, starting at around 10K and ending the quarter at approximately 8.3K.
WGT Golf WGT Golf, published by WGT, saw its weekly revenue range between $5.1K and $7.3K. Weekly downloads were fairly consistent, staying around the 2K mark. Active users remained stable, with slight fluctuations, averaging around 7.4K throughout the quarter.
Golf Clash - Golfing Simulator Golf Clash by Electronic Arts experienced significant revenue peaks, notably reaching approximately $46.6K in early July and $44.2K at the end of August. Weekly downloads were relatively lower, fluctuating between 1.1K and 2.5K. Active users showed a slight decline from around 9.8K at the start of the quarter to approximately 9.3K by the end.
For more detailed insights and analytics, visit Sensor Tower.